Fallout 4 Patch 1.4 Released for PC



The friendly folks at Bethesda have just release a shiny new patch for everyone's favorite mad max simulator - go pout Borderlands - Fallout 4. 


The new patch entitled 1.4 fixes an array of issues for it's game in the wake of the announcement of the upcoming DLC; making sure the showroom is nice and sparkly before the brand new Rolls Royce is rolled out for display to potential buyers, in this analogy at least.

The new patch is currently only released for PC as a form of beta testing but will release to console 'shortly'. The full change list of fixes is detailed below:


New Features


  • Support for add-ons (DLC)
  • Additional art customization added to Workshop:
  • Super Mutant clutter including meat totems, meat bags and meat cart
  • Raider clutter including raider poles, cages and tents
  • Abstract and portrait paintings
  • Variety of new signs
  • More metal and wood doors variants

Fixes


  • General stability and performance improvements
  • During "Getting a Clue" quest, Kellogg's desk will remain a working container
  • During "Rocket's Red Glare", resolved issue where companions could not be dismissed after completing the quest
  • Fixed an issue with "Kremvh's Tooth" quest item not spawning properly
  • Settlements under attack will now display an updated message with the results of the attack if player does not respond
  • Fixed an issue with screen effects not clearing away properly after using a scope
  • Fixed an issue with trying to sprint while in third person with a minigun equipped
  • Rank 4 of Demolition Expert perk now properly increases the area effect of explosives
  • The Scrounger perk now includes additional common ammo types
  • Fixed an issue where Calvin Whitaker would disappear in Vault 81
  • Fixed an issue where Ninja and Sandman perks combined would apply the incorrect damage bonus
  • Fixed an issue where Rank 3 of Grim Reaper's Sprint did not fill critical meter properly
  • Fixed an issue with key cards not spawning correctly in Vault 75
  • Fixed an issue where enemies would stop spawning during "Airship Down"
  • Being in first person while wearing power armor and quickly switching weapons will no longer cause the Pip-Boy to be stuck
  • Fixed an issue with the autosave counter getting incorrectly reset
  • Fixed issue that would cause the Pip-Boy menu to turn invisible while swimming
  • Fixed an issue where scrapping larger quantities of a single item would inadvertently scrap a legendary item
  • Fixed issue where exiting workbenches would cause third person to stop working properly
  • The Scribe can now be assigned consecutive settlements properly
  • Fixed issue with duplicating scraps shipments
  • Fixed issue with vendors not properly exchanging caps after several consecutive transactions in a row
  • Fixed issue with the quicksave and autosave message persisting through loading screens
  • Fixed an issue where updating to the latest patch would cause Options settings to reset back to default (Xbox One)
  • Fixed an issue with loading save with a placed object in water, not properly floating




So there you have it, though comment sections on news sites around the net are already reporting on how this doesn't address some key concerns of the users; such as this comment by a Facebook user.

The two issues I am still bugging me is still not fix, the TV glitch and Vault 81 citizen not being not able to join my settlement when she wants to. -Facebook Commentor

So what do you think? Is this likely to convince you to pick up the game? Or is this a band aid on a severed limb hemorrhaging blood? Why not pick up the patch and let us know in the comments below and until next time;

Gamers,

Let's play.

Source: Bethesda

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